Thursday, August 11, 2011

DirectX 11 : Compute Shaders

Resources on learning about Compute Shaders

This is an important presentation on the performance characteristics of compute shaders and things to look out for. Compute shaders are not necessarily faster than PS and CS settings need to be tuned for optimal performance on different GPUs.
http://developer.amd.com/gpu_assets/DirectCompute%20Performance.zip


This page has some good links:
http://www.danielmoth.com/Blog/DirectCompute.aspx

Good info on Compute Shader thread specifics and how they relate to real hardware:
http://developer.amd.com/gpu_assets/Efficient%20Compute%20Shader%20Programming.pps

http://openvidia.sourceforge.net/index.php/DirectCompute



Compute Shader Debugging

http://cmpmedia.vo.llnwd.net/o1/vault/gdc10/slides/Aguaviva_Raul_OptimizingGraphicsApplicationsWithAMDGPUPerfStudio2.pdf

Nvidia Parallel Reductions with CUDA (Compute Shaders)
http://developer.download.nvidia.com/compute/cuda/1_1/Website/projects/reduction/doc/reduction.pdf

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