The purpose of this blog is to track research into various aspects of videogame programming. Graphics, AI, sound, languages, optimization and hardware. The blog is mainly a personal research tool for me to log research notes and references but I hope it will be of some use to others too.
I will try to strike a balance between being comprehensive and concise by eliminating fluff and linking to references for details. I don't have a lot of time to devote to the blog so things may evolve in a slow and unpredictable fashion.
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